Audience
- Designing for your Viewer
So
many people
start out to create a site, thinking only I need
a web site. They do not think about much about
the actual content, or the look of the site. They just
want to get something up quickly. The problem, then,
is only made clear when their viewers cant find
the information that they need or want, and have the
courage to send e-mail to complain about it.
As
designers of sites, it is very important to not lose
track of the audience that you are trying to reach.
At the same time, you need to design for the average
viewer that may happen upon your site, and may not have
the same characteristics of your specific target audience.
The goal is to present information in such a way that
it reaches your audience, yet doesn't alienate others
that are not in your target audience.
There
are only two assumptions that you can make about your
audience:
1.
They have a computer and an Internet browser of some
kind;
2.
Or, they have WebTV.
You
can make these assumptions based on the fact that they
can't get to your site without one of these two things.
You cannot, however, assume that your audience has a
specific browser, or a specific screen
size, or a specific computer, and gear your site
only to those specific viewers.
As
the saying goes, "When you assume too much, you
make a ASS out of U and ME."
There
are ways of refining your content to reach your target
audience, but your design of the site architecture and
navigation needs to be geared toward the lowest common
denominator. Unfortunately, designers can't quite
seem to get synced on what that lowest level is. For
general purposes, we can say that the lowest screen
size is 640 x 480, and the lowest modem speed is either
14.4K or 33.3K, depending on who you ask. Doesn't give
you a lot of room to put that full-screen, 1024 x 768
pixel, 5 MB Director file that you shocked on the web,
does it?
Let's
start off with a list of basic considerations to make
when designing sites.
1.
Do not assume that your audience knows what or where
the back button is on their browser. You need to
provide alternate navigation to get them back to the
main page of a sub-section, or to get to the first page
of an article. Don't laugh, this is a real problem,
especially in education.
2.
Do not assume that everyone who is going to view
your site has the latest in computer equipment,
like you do. People in the "real world" tend
to use their machines for a long time before getting
new ones, unlike those of us in the graphics world,
who chafe at having to use the same machine for two
years (I really want my new G3, d*** it!). It's an economic
decision. Some people cannot afford a new machine, no
matter what, but want to get online. Tailor your graphics
and content so that the pages load quickly, even on
slow modems, or create a low-bandwidth site for viewers
with slower connections and older brwosers.
3.
Do not assume that your entire audience uses Internet
Explorer on a Windows machine. Believe it or not,
many, many surfers and web creators use Macintosh computers,
and many people, on both platforms use Netscape. If
you design using Internet Explorer as your only browser,
without checking how it looks in Netscape, you may be
in for some shocking shifts. The major problem is in
JScript, Microsoft's version of Javascript. It does
not work properly with the Macintosh version of Internet
Explorer, for certain key features that work in IE for
Windows and in Netscape for both platforms. There may
be a fix for those problems in the near future, but
until then, just check before you do something critical
that isn't supported by a certain platform or browser.
Another problem is the shifts in color that occur between
platforms and between different browsers (even on the
same platform and machine!) For a good description of
the Browser safe color palette, visit Lynda.com.
These shifts can be major, so it's a good idea to get
a handle on what the issues are surrounding color and
browsers.
4.
Do not assume that your audience has the patience
to wait for all of your super-cool graphics and animations
to download. People are paying for Internet
time. They generally would not appreciate anything
that wastes their money or time. You need to really
walk the line between good design and efficient delivery
of that site. These people may want to spend money at
your site - it is a good idea to not force them to waste
money waiting for your site to download.
Keep
in mind that, while you may be able to get your site
online, you cannot force anyone to visit it, or visit
it often. You have to hook them in some way or another.
the best way is to provide good content, good design,
and an efficient delivery of those elements. Think about
what sites you visit most often. What is it that keeps
you coming back for more?
May
5, 1999
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