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Every
animation needs a set, whether it is a dark stage
with a single spotlight, or a brightly lit room
with sunlight streaming through the windows. To
keep this tutorial from becoming too complex,
I've concentrated on one wall with a simple door
and one window. The trick here is to think of
the room exactly the way that it would be built
in the real world. There are usually four walls,
a roof and a floor. There is at least one door
and perhaps a window or two. Once the basic principles
have been set, you can build almost any type of
room you want.
I. Building the wall
1. Choose the "square" primitive and place a square
in the center of the top view.
2. Choose CONVERT TO SPLINEFORM from the MODEL
menu. Hit OK when the dialog box pops up. This
will bring the object into the workshop.
3. Using the ARROW tool, click the outline of
the square once to select it. Choose the RESIZE
tool from the TOOLS floater. Grabbing one of the
points on the corner of the square, drag outward
to increase the size of the square/rectangle.
We want to create a rectangle 10ft high by 18
ft wide, centered around the centerpoint at 0.
4. Select the ARROW tool again and click outside
the square to deselect it.
5. Open the PATH FRONT window by choosing it from
the WINDOWS menu. In the center, you should see
a dark gray, horizontal line. This represents
the thickness of the wall. We want to increase
that thickness to one inch. Choose the PEN tool.
In the PATH FRONT view, click the pen at -1/2
inch and again at 1/2 inch above the horizontal
line.
6. Now we will add holes for the door and windows.
Select the square tool (we are still in the workshop).
To get the tool to draw from the corner, instead
of the middle, hold down the option key while
dragging. We want to draw a rectangle 7 inches
high by 3 inches wide and place it in the center
of the wall, with the bottom edge almost touching
the bottom edge of the wall.
7. Draw a rectangle in the same manner 4 inches
high by 3 inches wide. This will be the window
hole. Drag it to the left of the door, two inches
from the door and 3 inches above the bottom of
the wall. Make a copy of this window rectangle
and drag it to the other side of the doorway,
the same distance from the door and the floor.
8. Exit the workshop. The first wall is now complete.
It should appear in the CAMERA view horizontally.
We want to make it vertical. Open the INFORMATION
floater from the WINDOWS menu. The top row of
boxes contain the position information. The second
row deals with rotation. In the X rotation box,
change the 0.000 to 90.0. This will make the wall
vertical.
II. Creating the Floor and Ceiling
1. Place a square at the center of the world.
Choose CONVERT TO SPLINEFORM to take the square
into the workshop. Open the FRONT PATH window
and use the PEN tool to give the square a very
slight extrusion. In the Cross-section view, use
the ARROW key to click the square once to select
it. Then, choose the RESIZE tool and hold the
shift key while dragging outward to constrain
the proportions of the square. Make the square
9ft by 9ft.
2. Exit the workshop. Make three copies of this
floor object. By making the floor out of four
separate objects instead of one large object,
we can avoid any clipping plane problems. Move
each copy until the floor pixels combine to create
an 18ft by 18ft square.
3. Link the floor objects together by choosing
one to act as a parent to the others. Open the
SEQUENCER. Select each of the three remaining
floor pieces and drag the names over the chosen
parent. This groups the objects together. In the
SURFACE tab of the main floater, click the USE
PARENT SURFACE button for each of the child objects.
This will make the floor look like one solid geometry.
4. Select the parent floor object and move it
even with the bottom of the wall.
5. Then, make a copy of it and move the copy to
the top of the wall to create the ceiling.
The basics of the room are now complete. You can
create the other four walls at anytime.
III. Wood trim for the door and windows.
Once one trim object is created, the path front
can be resized to fit the door and windows as
well as the mop boards where the walls meet the
floors.
1. Place a SQUARE at the center of the top view.
Use CONVERT TO SPLINEFORM to take the square into
the workshop. Use the ARROW tool to select the
square outline and delete it.
2. Select the PEN tool. We are going to create
a very simple edging, so we'll draw a very simple
cross-section. Follow the screen-shot below to
create the cross-section.
3. The cross-section is about 1/2 inch wide, so
we'll need to make the PATH FRONT 7 and a half
inches long. Once this is done, exit the workshop.
4. Move the edging into place, with the curved
edge facing in toward the door opening, and the
flat part against the wall.
5. Copy and paste to make two more copies of the
trim. Select one of the copies using the SEQUENCER.
In the INFORMATION floater, enter -180 in the
Y rotation box. Hit return. Don't worry if some
of the numbers in the rotation boxes change.
6. Select the remaining copy and choose EDIT OBJECT
from the MODEL Menu to take the copy into the
workshop. Open the PATH FRONT window. Change the
length of the path to 4 inches (2, -2). Exit the
workshop.
7. In the INFORMATION floater, change the Y rotation
to -90. The object should now be horizontal, with
the curved edge pointing downwards. Move this
piece into position at the top of the doorway,
overlapping the top edges of the two vertical
pieces.
8. When the objects are in the correct position,
open the SEQUENCER and group the three objects
by choosing the horizontal piece to be the parent
and dragging the names of the other two over the
name of the horizontal piece. To create the window
trim, simply copy the door trim and modify it
to fit the window dimensions.
IV. The Windows.
1. The first step is to figure out how the windows
will look and how they will open. Will they slide
up and down, or swing out or in? We are going
to build very simple windows, which will slide
up and down and have multiple panes of glass.
2. Place a SQUARE primitive in the center of the
top view. Choose CONVERT TO SPLINEFORM from the
MODEL menu. Once in the workshop, use the RESIZE
tool to make the square 3 inches wide and about
2 1/16 inches tall (this 1/16th will be the overlap
between the two parts of the window).
3. Create a second rectangle slightly smaller
than the first, nested inside the larger rectangle
about 1/8 inch between the bottom and sides of
the larger rectangle.
4. Open the PATH FRONT window and use the PEN
tool to create a path from -1/8 to +1/8 along
the vertical axis. Exit the workshop.
5. Make a copy of the object and choose EDIT OBJECT
from the MODEL menu.
6. Once in the workshop, select the outer rectangle
and delete it. Open the PATH FRONT window and
reduce the path to 1/8th of an inch (-1/16, to
+1/16).
7. In the Main window, we are going to add the
holes for the window panes. There will be four
across and 3 down. Create a rectangle 5/8th inch
wide by 9/16th inch tall. Move this rectangle
to the top left corner of the large rectangle,
about 1/16th inch from the edges. Make a copy
of the small rectangle. Move it, using the arrow
keys, until left edge of the copy is 1/16th from
the right edge of the original. Repeat this until
all twelve small rectangles are in the correct
spots.
8. Exit the workshop. Group the first rectangle
outline with the paned rectangle you just finished.
Select the parent of this group and make one copy.
9. Use the arrow keys to move the copy upward
so that its lower edge barely overlaps the upper
edge of the original. Then, in the top view, use
the arrow keys to move the copy so that it is
next to the original, but still above it.
10. When the two window objects are in the correct
position, group them and make a copy. Move the
copy to the second window area.
To finish up, you can create other walls to the
room, and add furniture, textures, and lighting
to create a fairly realistic space. These techniques
are very basic. You can create many different
types of objects using the extrude workshop. You
are not limited to merely rectangular and square
objects. By modifying the various paths, you can
create many curving freeform objects. Experiment!
You might be surprised at the type of objects
you can create!
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