Objective:
Learn to use the Spin animation assistant and parent
objects to perform multiple rotations and spins around
multiple axis.
Save
OFTEN!!!!! And don't cancel out of the Spin Dialog
Box---you'll crash.
Description:
This is a very simple tutorial which includes many of
the elements of the first tutorial. The goal is not
so much the finished product but the procedures which
lead up to the finished product. These procedures can
be applied to any other object or group of objects you
can create.
Having the Spin animation assistant is very helpful,
as it enables a multitude of experimentations with a
minimum of effort.
Using invisible parent objects allows the user to apply
rotations to more than one axis at once while leaving
the main object untouched.
1. Choose the BANANA tool from the TOOLBAR.
2. Place a BANANA in the center of the top view. You
can make sure it is at the center by checking the Coordinates
in the INFO floater. The top row of values should all
be 0.000. Change the scale to be 0.500.
3. Change the surface of the banana to Yellow Banana,
a surface from the default surface library.
4. Choose the SPHERE object from the TOOLBAR and place
a sphere in the center of the top view. Check the coordinates
as you did for the banana. Select OBJECT INFO from the
OBJECT menu in Infini-D3.x. Select the OBJECT tab in
Infini-D4.0. Uncheck the boxes marked visible and casts
shadows. The sphere is now invisible.
5. Select the banana. Use the INFO floater to move the
banana along the z-axis (vertical). Z=4.0.
6. Select the sphere. Rename it -banana parent 1. Choose
COPY from the EDIT Menu. Then, PASTE a copy of the sphere.
Banana parent 2 will be our rotation axis. Banana parent
1 will be our SPIN axis.
7. Open the SEQUENCER by selecting it from the WINDOWS
menu. We want to group our objects in a certain order.
You should see a list of object names. Select the banana
by clicking on its name. Drag the banana name over banana
parent 1. The two objects are grouped. Drag the group
over banana parent 2.
8. Select banana parent 2. Choose COPY from the EDIT
menu. Then PASTE the copy. You should have two sets
of bananas and parents.
9. Now, we want to apply our spins. Select banana parent
1 by clicking it in the SEQUENCER. Then, click the first
EVENTMARK for the banana parent. Open the SPIN ANIMATION
ASSISTANT by selecting it from the list of animation
assistants under the ANIMATION menu. We want to spin
this parent around the z-axis 5 times in 10 seconds,
clockwise.
10. Select banana parent 3 using the SEQUENCER. Apply
the SPIN as before, BUT choose Counterclockwise instead.
11. If you preview this animation, you will notice that
the spin velocities speed up and slow down at the start
and finish of the spins. We can change this so we can
loop the animation seamlessly. In the sequencer, select
the eventmarks for the two SPIN parents (banana parents
1 and 3). Choose SMOOTH VELOCITY from the ANIMATION
menu. A dialog box will appear. Select Continue motion
for both the Starting and Ending Eventmarks.
12. Now we will use next two parent objects to rotate
the spinning bananas. Select banana parent 2 using the
sequencer. Open the INFO floater if it is not already
open. The second row deals with rotation. All axis values
should be at 0.000. Change the y-axis to -90 degrees.
Hit the return key. Select banana parent 4 and change
the y-axis to -60 degrees. What we have done by using
these parent objects is to change the centerpoints of
the objects. By increasing or decreasing the distance
between the parent and the child, we can appear to change
the centerpoint of an object over time.
13. Next, we will group the banana parent 4 group with
the first group. Select COPY from the EDIT menu, then
PASTE the copy. Select the new group parent and change
the y-axis rotation to -30 degrees. PASTE another copy
and change the y-axis to +30 degrees. You should see
six bananas in a semi circle. PASTE three more groups
and rotate each group to +90, +150, and +210, until
a circle of bananas can be seen.
We now have a circle of spinning bananas! It can be
duplicated and scaled and each duplicate can be spun
around a different axis and and and.............Well,
you get the point. The possibilities are almost endless.
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