1.
Choose the first letter-parent (which is the parent
of all the letters) using the SEQUENCER.
2. In the ANIMATION menu, choose ANIMATION ASSISTANTS>
SPIN. A dialog box will appear.
3. In the SPIN Dialog box, choose the Y-axis, and Clockwise.
Set the spin at 5 rotations for 10 seconds. Hit OK.
Do NOT hit cancel---this will freeze the computer. Now
you will see a series of eventmarks, lasting for 10
seconds, in the sequencer.
4. Choose the newest parent (of all the letters, including
the first). Choose the SPIN ANIMATION ASSISTANT again.
This time, leave the axis as the Z-axis, again entering
5 rotations for 10 seconds. Hit OK.
5. If you hit the PREVIEW button, you will see your
word or phrase rotating like the hands of a clock while
spinning around the vertical Z-axis. The object animation
is done.
IV.
Surface Mapping
(
For the purposes of this tutorial, we will work with
simple object surfaces.)
1.
Choose NEW SURFACE from the RENDER menu. A dialog box
will appear. Using this, you can define the color of
your surface, the transparency, diffuse shading, metallicity,
glow, shininess, highlight, and the index of refraction.
See the figure on the next page.
2. Create a surface of any type. Keep the colors bright
and opaque, as we will leave the background black.
3. Next, create a totally transparent surface. Set the
Color to black (100% Black), Highlight at 0%, the shininess
at 0%, the transparency at 100%. Leave the index of
refraction at 1.0. All other values should be left at
the default.
4. Apply the transparent surface to each of the letters
at 0 seconds on the sequencer.
5. Move the WORLD TIME MARKER to 2 seconds. Apply the
color surface to each letter.
6. Move each eventmark just created by the surface change
so that they are slightly staggered, with the last letter
of the word or phrase the first eventmark in that section
of the timeline. (see example on next page)
7. Select the first set of eventmarks for each object
(SHIFT-click or drag a marquee around them).
8. Holding the OPTION key, drag them to the four second
mark in the sequencer. Stagger these as well, following
the same pattern as before.
create a fourth set). Then, select the third set and
Option-drag them to the eight second mark.
9. Now, select the previous set (second set) of eventmarks
and OPTION-drag them to the six second mark (to create
a fourth set). Then, select the third set and Option-drag
them to the eight second mark.
10. Select the fourth set of eventmarks and OPTION-Drag
them to the end of the animation. Move each eventmark
in this set to the final eventmark of the rotation marks
(at 10 seconds on the timeline).
11. The surface animation is done.
V.
Finishing up and Rendering
1.
Select the Camera using the sequencer. Make sure the
World time marker is at 0 seconds before you move the
camera.
2. Open the OBJECT floater. In the rotation row, set
the x rotation at 90 degrees, the y at 0 degrees and
the z at 0 degrees. Set the x and z coordinates to 0.
Set the y axis at about 15 (you may need to tweak this
to get your entire model to show up at all times in
the animation.)
3. Recheck that the motion and surface morphing are
as you wanted.
4. Select RENDER> ANIMATION from the FILE menu. A dialog
box will appear prompting you to input settings.
STOP! You may not want to render today at the final
quality. A wireframe rendering will give a good idea
of what the final animation will look like. Continue
at a future date if you wish to render the animation
to the final quality.
5. Click the OPTIONS... button. Set the patch detail
at Low. Turn the shadows and transparency ON.
6. Choose the Camera view, and RAY-TRACE, Anti-aliasing
to low, and set the size of your final movie (320 by
240 is a good preview size).
7. Hit the Return button to OK your settings. A new
box will appear asking you to set a destination folder
and to name the file. You can render to PICTS (which
means you can interrupt the render and restart at a
later time by rendering from a certain frame) or to
a QUICKTIME movie file. If you picked QUICKTIME, you
will see an Options... button. This will bring up the
compression dialog. Choose ANIMATION, MILLIONS of COLORS
and set the quality to BEST. Render all the frames at
15 frames per second (fps). Hit the OK button, and you
are rendering.
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