much as we'd all hope that Infini-D would be completely bug-free,
we need to be realistic. All software has bugs. There will
always be a lag time between the bug report and a fix from
most we can hope for, in the mean time, is a way to make things
work, going around those bugs as much as possible. This page
is intended to warn people of possible bugs BEFORE they become
a problem (before the final rendering/deadline), and to provide
a workaround which will get the job done. Some of these solutions
may be complicated. It may mean the difference between a job
completed on deadline, or a job not completed.
is not a complete list. This a work in progress. If you have
found a possible bug, or found a solution to a bug, please e-mail
me, and I will post it on this page.
the golden rule- Always BACK-UP your work! Keep multiple copies
in multiple places each time you make a change you don't want
|Clipping Plane Bug---If parts of your models, close
to the edge of the camera's Field-of-View (FOV) are disappearing
in the final rendering, Phong or ray-trace, you may be
experiencing this bug. ID3.5 and ID4.0
Clipping Plane Solution
|Rendering Combustion---If you are using ID3.5,
and your rendering stops before it is finished and leaves
the rest of the image a black screen, you are experiencing
the memory leak bug of ID3.5.
the Patch! 3.5 to 3.5.1
Plane Vibrations---Don't use the infinite plane in animations.
Any mapped surface will appear to vibrate. This can be
used on purpose to create interesting effects. ID--- all
versions up to 4.0.
Infinite Plane Solution
PC version- Import EPS bug --- A Cosmetic Bug- strange
but true.---Update--- Metacreations has fixed this bug
in 4.1.1! Get the Update!
Shading Bug--- When rendering a QT movie in Gourand shading
mode, the entire movie shows up black when opened in any
movie player.---Update--- This happens in ANY shading
mode, not just Gourand! But the same fix works--- Use
MILLIONS of colors!