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Here
is the original note from Clifford Schinkel- schink@MEDIAMANIA.COM-
describing the workaround for the clipping plane bug. Thank
you thank you thank you!
From:
"Clifford F. Schinkel" schink@MEDIAMANIA.COM
Organization:
MediaMania, Inc.
Subject:
Re: CLIPPING PLANE
INFINI-D@UAFSYSB.UARK.EDU
To: Multiple recipients of list INFINI-D
"Hi.
I've been using Infini-D since v.1.0 in '92. I've posted about
this clipping plane issue before, although I'm never sure
if my messages are actually getting onto the board. Could
someone please verify that this has been received, since I
understand that I cannot see my own messages.
Okay,... clipping planes. I called MC tech support about this
problem months ago. I do a lot of architectural fly-throughs,
where large planes and objects are always close to the camera.
The tekkie said to me," oh yeah, clipping of the image is
a noted bug in ray-tracing. It happens when an extraordinarily
large object is close to the camera." I asked, "what's the
fix?". Of course, the answer was,"4.2". Not content to wait,
I embarked on my own hypothesis... that if a "large" object
were broken down into many smaller objects, the clipping would
go away. I was right.
So, I know this workaround won't work in all situations, and
even in those that it does.... it's still a nuisance, but
try this.
If you have created a large plane as an extrude object for
example.... duplicate it, position it exactly the same as
the original, then go into the editor and cut away half the
profile in the original, copy the result, open the duplicate
in the editor, paste and use the pasted vector as a guide
to cut away the other half of the profile in the duplicate.
Depending on how large your FOV and the plane, you may have
to break it into smaller pieces. But it does work. If you
attach all the duplicates as children to the original, even
your maps will treat the broken pieces as a whole. "
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