Here you will see two paragraphs explaining why both the para (The machinegun that costs like $5,750, for all you so-called CS players out there that still don't know what the para is!) & the single pump are underrated Counterstrike weapons.
First of all, if you don't respect the para its gonna kill
you. Whether your excuse is "I was reloading", "WTF! I didn't know it
could shoot through boxes", or "F------ headshot (Vene likes to say
that)", if you got killed by the para the other guy was not
lucky, you just got owned. The para is well designed for four
main purposes:
In essence, the para is great for taking advantage of the other guns' low clip size, but will fall prey to good players that use the carbine, navy, or ak because the para will not hit as often and as accurately as the above weapons will. However, the para hits hard when it does hit, so in a close range fight only the low fire rate is the para's weakness. On another note, often times the para is not used simply because it's so expensive, however, since I personally prefer buying the lower cost weapons like the single pump and the navy, after two or three rounds I'll grab the para for some easy kills. It's also quite amusing to get a whole team of terrorists on siege to go para, the amount of sound and bullets going everywhere is insane. Plus, if any ct were rushing and smacking down the terrorists the rounds before, after that para round, they won't run in the corridor so fast :)
- Shooting to create a lot of noise so one of your teamates can open a door without the other teaming hearing it (good tactic on assault).
- Shooting into a spot where the enemy rushes to in order to slow the rush and hold them down (good tactic on siege, italy, and dust).
- Rushing in and cleaning up after a big firefight or even during one...Why? Well because the enemy is either gonna be reloading when you rush out there or will reload while you are emptying that 100 round clip in their a----!
- Showing off your ability to shoot with an extremely slow and inaccurate weapon (in comparison to the typical guns used, like the navy, carbine, ak, and auto-shotgun), because headshots with the para from long range is not an easy thing to do.
Probably one of the most difficult weapons to master in
Counterstrike, the Single Pump is no doubt second only to the Awp in the
ability to kill with one chest shot (with or without armor on). The
hardest thing about using the Single Pump is that in order to win a 1on1
firefight against another automatic weapon you must use one of two
fighting styles to consistently come out alive.
The first one
requires
intense patience and calm. In this strategy you must try and get in
close range to your opponent and hit him short range in the chest (with
the full blast). It may not sound to difficult, however, while you are
jumping and strafing trying to get in range your opponent will be trying
to empty a clip in you, so if you try and shot while being hit it can
screw up your aim if you are not careful. This is where experience and
patience comes in. In order to truely master the Single Pump you must be
willing to almost be killed before taking the shot, because unless your
opponent is less skilled than you, you will take a lot of damage before
you get into the one-shot-kill range. In some instances, instead of
risking a shot (and consequently a reload penalty) too far away at 50
health you might want to hold off about 2 more seconds in order to get
into killing range. You might get there at 25 health, but just remember
all it takes is one shot and he is dead.
The second and usually
most effective strategy is to take shots out of one-shot-kill range. One
reason why this is effective is that most times if you are using the
Single Pump you are merely backup to your teamates, so there is a good
chance the first enemy you encounter will already be injured, so even a
shot from outside one-shot-kill range (with full armor and health) might
kill them. So if they are already hurt it's better to take medium range
shots rather than taking the risk of getting killed trying to get in
close range since it's not necessary in order to kill them. Also,
sometimes if
your opponent is medium range and you see him/her first and start jumping
around, he or she (or she....yeah right) might miss you enough that you
can get 3 or 4 good shots off. Normally this is good enough to take them
out if they are direct hits and don't just scratch them.